Friday, May 17, 2019

Little Piggies Go to Market



I'm assembling a dungeon for my 5e game based on Darkest Dungeon's Warrens locale with inspiration from the Isle of Doctor Moreau.

Mostly for my own use, I'm collecting my monsters (art & stats) here:


Wretch

Wimpy, swarm monsters. Mostly a distraction.

Will flee or surrender without stronger allies present.

AC:13, HP: 2-12, To hit: +5
Frantic Shiv: 1d4+1
Sycophantic Aid: Use help action to give ally advantage.

Skiver

Skirmisher. Avoids melee.

Will flee if no meat shields are present.

AC:13, HP: 8-22, Attacks: NA

Cripple Them: 1d6+2 and Save vs. Con @ 13 or take 1d6 poison damage and gain the Poisoned condition for one hour. If the target is already poisoned, they gain one level of Exhaustion.
Nimble Escape: Skiver can take the Disengage action as a bonus action on each of its turns.


Chopper

Sponge (High HP, low damage).

Slow moving, can't effectively pursue.

AC:13, HP: 16-44, To hit: +5

Butcher Cut: 1d6+3. Extra 1d6 damage vs. prone targets.
Blocker: Opportunity attacks stop movement on a hit.
Relentless: If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.


Slasher

High-damage (multi-attack, reach). Pig-shit crazy, cackle and snort maniacally.

AC:13, HP: 8-22, Attacks: x2, To hit: +5 w/ reach.

Hook Where it Hurts: 1d8+3
Sweep the Leg: Save vs. Dex @ 13 or knocked prone
Nimble Escape: Slasher can take the Disengage action as a bonus action on each of its turns.

Drummer

Buffs allies. These effects are brutal, I'll warn the players.

AC:13, HP: 8-22, Attacks: NA

Drums of Doom: Enemies take max damage on all hits
Drums of Debilitation: Allies effected as Bless, enemies as Bane.


Boss Hog

Slow moving, lethal damage.

AC:13, HP: 75-200, To hit: +5 w/ reach.

Obliterate Body: 3d12+6 (can only be used with help action from Wretch)
Obliterate Masses: 1d12+2 vs. every enemy within reach. Dex Save at 13 for half damage.
Enraged Flailing: Anytime a Swine within his presence dies: makes an attack as a reaction. Up to two reactions per round.

____

#
Encounter Groups
1
Wild Pigs: 1d10 boars
2
Scavengers: 2d4+2 Wretches and 1d4 Skivers
3
War Party: 2 Choppers & 4 Slashers
4
Assault:  2 Choppers, 2 Slasher, 3 Skivers & Drummer
5
Carrion Eater: Otyugh
6
Prince of Swine: 6 Wretches & Boss Hog
___

#
Search the Swine Carcass:
1
Bag of ears (or fingers, teeth etc.)
2
Dead birds (or rats, frogs etc.) wrapped in journal pages
3
Deer carcass (or horse head, donkey)
4
Set of fancy cutlery (if rolled again, 50% it matches)
5
Spice kit (or bag of salt, bundle of herbs)
6
1d6 questionable sausage links
7
Large hunk of suspicious jerky (or tub of fat)
8
Excellent chef knife: as dagger, +1 to damage -or-
Excellent cleaver: as hand axe +1 to damage
9
Filthy spell scroll: Dominate Beast
10
Grimy flask: Healing Potion
11
Growler of rat poison, hieroglyph label
12
Bottle of moonshine
13
Rope made of hair 
14
Set of manacles (or collar and chain)
15
Divination bones (or stew bones)
16
Sack of assorted intestines. A haruspex perhaps?
17
A tuneless flute (or dented harmonica).
18
Jar of mushrooms, maybe psychedelic
19
A key to the Butchery (or other useful location)
20
Shrunken head, full of gold nuggets (or spider eggs)

Alternate options provided for re-rolls

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