Sunday, November 1, 2015

Lair of the Beast Men

I made a one page dungeon:

 Click for larger image.

I find that I can rarely run an adventure exactly as written. I made my dungeon pretty spare so that anyone can skin it to their own taste.

I will be running it as a lair of Khorne worshipping beast men in the ruins of an ancient building.

  • The alarm trap will be an enormous vulture in a cage, covered in a blanket. Making to much noise or removing the blanket will wake the bird and cause it to raise a tremendous ruckus. 
  • The Frenzied Beast on the map will be a flesh hound
  • The Boss Brute will be an enormous Gnoll with a peg leg, burn scars and a magic chaos dagger that causes a geyser of blood at the tiniest scratch. The wielder of this dagger takes damage unless they kill something every day. 
  • The Armory is filled with crude, battered weapons. Lots of farm tools reforged into weapons. There is also a small forge and a sharpening wheel (with an enormous bloodstain under it). Pile of mismatched armor pieces: 20% it fits any of the players.
  • Shrine & abattoir are both clearly used to dispatch prisoners (there are no cells in this dungeon).
  • A secret door from the courtyard conceals an as yet undisturbed, ancient part of the structure. A sealed chest contains high-tech medical kit and a prehistoric shotgun with 8 shells.
  • The priest of Khorne is engaged in self-flagellation. 
The hazard die is my crude, fragmentary adaptation of Brendan's Hazard System. A d6 is rolled every dungeon turn and there is always a result. 

Feedback is welcomed.

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