Magazine Illustration from 1906 |
AUGUST/ SEPTEMBER 2020: Looking to add another player or two to my online game. Let me know if you are interested.
This post fills in additional details about Thurstle Island's Old Forest.
The Old Forest's Druids call themselves the Gnarls. They have lived in the forest long past recorded memory and serve the Allwaker, landvættir of the island.
- The Gnarls never sleep. They are always awake. Likewise for their animals.
- Many of them have learned to transform themselves into animals or are skilled wargs.
- They are the religious leaders of the island's vikings and they preside over rituals in the woods on certain prescribed nights.
- They are experts in camouflage and ambush. Often, the first sign that they are nearby will be a javelin protruding from your chest.
- The are closely allied with the forest's trees. They can sense any harm to the trees and will rush to intervene. Some have learned the language of the trees.
- The druids practice human sacrifice to feed the Allwaker and their treants. They will try to capture intruders rather than kill them.
- The smugglers also kidnap strangers in Cove Town and hand them over as payment for passage and concealment in the forest.
- The druids sometimes summon fog to cover the landing of smuggler ships.
- The Gnarls are locked in a covert war with cultists based in Thurstle Island's northwest corner.
- The war is going badly and the cultists are gaining strength.
- They have been transplanting trees into the City of the Ancients for decades. If you see a grove in the City, it's a Druid strong-point.
My original forest map has encounters for most paths that will be triggered the first time the party moves through. After that, I want traveling through the forest without pacifying the druids to be scary and painful but I don't want to be bogged down on lots of tedious fights. Thus: