As the appellation Wight once referred to men, so too the creatures thus called were once mortal lords. Now they are bitter undead, who loathe and envy the living. Their visages are bleached and their personalities eroded by time, until nothing remains but fierce hostility and simmering resentment.
They were lords and still believe they should be.
![]() |
| My own post-it drawing, referencing this one by Vance Kelly |
A Boss Suitable for Low-Level Parties
The wights in my game are an undead boss monster. I want something that can stand on its own thematically, not just a stronger zombie with "No. Appearing 2-16" and level-drain.
A wight should have a name and a story.
In my version, I hope to bring back the dread and vindictiveness of the Tolkien original and evoke the draugr sagas they were based on (e.g. Grettir, Hrómundar and Hervör's saga, perhaps the barrow-dragon from Beowulf). Fun fact: the original use of the term "barrow-wight" was by William Morris in his Grettir's saga translation. I also thought of M.R. James' "A Warning to the Curious" and its BBC adaptation.
Wights haunt the vicinity of their own tombs and must return to them during the day, unless they are deep underground.
They'll gain the ability Shuttered Room suggested in their comments section, "undead being vulnerable to weapons that were made while they were still alive, so that rusty old broadsword is of use while that specially imported custom rapier is not." You can reduce them to zero hit points, but they'll dissolve and reform until they're finally dispatched with a suitably ancient implement.
They can track treasure stolen from them, with dire consequences for anyone paid with it.
You'll think you've defeated one only to have it show up at your campfire a night or two later.
![]() |
| Cairn in Snow (1807) by Caspar David Friedrich |









