In the jumbled
corridors Below, a multitude of vengeful spirits writhe in the darkness,
longing for the tactile satisfaction of physical form. They ache to fill any
vessel no matter how meager.
The dangers of the
twisted halls yield a battered bounty of broken bodies, void of their original
inhabitants. No corpse lies still for long.
Even so, the sea of
silent spirits seethes. No matter how many jars are spilled, there are never
enough empties to bottle the horde.
There is always a remainder, waiting and wishing for teeth to gnash.
Every scavenger
knows better than to turn his back on the deceased but deep in the maze of
abandoned rooms, the spirits are taking up new forms.
Possessed Teddy
When the glint of an eye belongs to the cast-off toy
of a long absent child, a delver is likely to sigh with relief but Below,
even the most innocent forms are often possessed by malevolence.
A teddy bear makes a
poor vehicle of vengeance, and even filled with an angry spirit, the boneless
toy can barely flop its way into a fray, and when it arrives, pillowy arms are
incapable of piercing armor or rending flesh.
After initial
surprise wears off, jerky movements and frequent tumbles may seem comical but
these creatures are not harmless. It is not a deficit of strength that draws a
spirit into such an inferior form, rather a surplus of desire. If a possessed
toy can touch an open wound, it's inhabitant may enter the wound and claim the
stronger body.
Hit
Points: 1
AC: None. Cutting weapons, fire automatically
successful. Immune to blunt weapons, bullets and mind effects.
Attack:
1d20 - 4 (stuffed limbs suck)
Damage: On a hit, save vs. will or become possessed
by the toy's spirit until you make a successful will save
Speed: 50% human