I'm assembling a dungeon for my 5e game based on Darkest Dungeon's Warrens locale with inspiration from the Isle of Doctor Moreau.
Mostly for my own use, I'm collecting my monsters (art & stats) here:
Wretch |
Wimpy, swarm monsters. Mostly a distraction.
Will flee or surrender without stronger allies present.
AC:13, HP: 2-12, To hit: +5
Frantic Shiv: 1d4+1
Sycophantic Aid: Use help action to give ally advantage.
Skirmisher. Avoids melee.
Will flee if no meat shields are present.
AC:13, HP: 8-22, Attacks: NA
Cripple Them: 1d6+2 and Save vs. Con @ 13 or take 1d6 poison damage and gain the Poisoned condition for one hour. If the target is already poisoned, they gain one level of Exhaustion.
Nimble Escape: Skiver can take the Disengage action as a bonus action on each of its turns.
Will flee or surrender without stronger allies present.
AC:13, HP: 2-12, To hit: +5
Frantic Shiv: 1d4+1
Sycophantic Aid: Use help action to give ally advantage.
Skiver |
Will flee if no meat shields are present.
AC:13, HP: 8-22, Attacks: NA
Cripple Them: 1d6+2 and Save vs. Con @ 13 or take 1d6 poison damage and gain the Poisoned condition for one hour. If the target is already poisoned, they gain one level of Exhaustion.
Nimble Escape: Skiver can take the Disengage action as a bonus action on each of its turns.
Chopper |
Sponge (High HP, low damage).
Slow moving, can't effectively pursue.
AC:13, HP: 16-44, To hit: +5
Butcher Cut: 1d6+3. Extra 1d6 damage vs. prone targets.
Blocker: Opportunity attacks stop movement on a hit.
Relentless: If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
High-damage (multi-attack, reach). Pig-shit crazy, cackle and snort maniacally.
AC:13, HP: 8-22, Attacks: x2, To hit: +5 w/ reach.
Hook Where it Hurts: 1d8+3
Sweep the Leg: Save vs. Dex @ 13 or knocked prone
Nimble Escape: Slasher can take the Disengage action as a bonus action on each of its turns.
Buffs allies. These effects are brutal, I'll warn the players.
AC:13, HP: 8-22, Attacks: NA
Drums of Doom: Enemies take max damage on all hits
Drums of Debilitation: Allies effected as Bless, enemies as Bane.
Slow moving, lethal damage.
AC:13, HP: 75-200, To hit: +5 w/ reach.
Obliterate Body: 3d12+6 (can only be used with help action from Wretch)
Obliterate Masses: 1d12+2 vs. every enemy within reach. Dex Save at 13 for half damage.
Enraged Flailing: Anytime a Swine within his presence dies: makes an attack as a reaction. Up to two reactions per round.
Alternate options provided for re-rolls
Slow moving, can't effectively pursue.
AC:13, HP: 16-44, To hit: +5
Butcher Cut: 1d6+3. Extra 1d6 damage vs. prone targets.
Blocker: Opportunity attacks stop movement on a hit.
Relentless: If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Slasher |
AC:13, HP: 8-22, Attacks: x2, To hit: +5 w/ reach.
Hook Where it Hurts: 1d8+3
Sweep the Leg: Save vs. Dex @ 13 or knocked prone
Nimble Escape: Slasher can take the Disengage action as a bonus action on each of its turns.
Drummer |
AC:13, HP: 8-22, Attacks: NA
Drums of Doom: Enemies take max damage on all hits
Drums of Debilitation: Allies effected as Bless, enemies as Bane.
Boss Hog |
AC:13, HP: 75-200, To hit: +5 w/ reach.
Obliterate Body: 3d12+6 (can only be used with help action from Wretch)
Obliterate Masses: 1d12+2 vs. every enemy within reach. Dex Save at 13 for half damage.
Enraged Flailing: Anytime a Swine within his presence dies: makes an attack as a reaction. Up to two reactions per round.
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#
|
Search
the Swine Carcass:
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1
|
Bag of ears (or
fingers, teeth etc.)
|
2
|
Dead birds (or
rats, frogs etc.) wrapped in journal pages
|
3
|
Deer carcass (or
horse head, donkey)
|
4
|
Set of fancy
cutlery (if rolled again, 50% it matches)
|
5
|
Spice kit (or bag
of salt, bundle of herbs)
|
6
|
1d6 questionable
sausage links
|
7
|
Large hunk of
suspicious jerky (or tub of fat)
|
8
|
Excellent chef
knife: as dagger, +1 to damage -or-
Excellent cleaver:
as hand axe +1 to damage
|
9
|
Filthy spell
scroll: Dominate
Beast
|
10
|
Grimy flask: Healing
Potion
|
11
|
Growler of rat
poison, hieroglyph label
|
12
|
Bottle of
moonshine
|
13
|
Rope made of hair
|
14
|
Set of manacles
(or collar and chain)
|
15
|
Divination bones
(or stew bones)
|
16
|
Sack of assorted
intestines. A haruspex perhaps?
|
17
|
A tuneless flute
(or dented harmonica).
|
18
|
Jar of
mushrooms, maybe psychedelic
|
19
|
A key to the
Butchery (or other useful location)
|
20
|
Shrunken head,
full of gold nuggets (or spider eggs)
|
Alternate options provided for re-rolls
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