Ultra-Bastard has no restrictions on weapon type by character class and there is no "proficiency" in this system. Class options and character advancement might grant bonuses to a particular weapon.
Ranged weapons typically add dexterity mod to their to-hit roll. Thrown weapons add the better of strength mod or dexterity mod.
Type
|
Damage
|
Description
|
Light
crossbow
|
1d6
|
Cannot
load if you move on your turn
|
Heavy
crossbow
|
d12
|
Takes
a full turn to load.
|
Shortbow
|
1d6
|
Optional: Minimum
strength 13. Fires twice per round.
|
Longbow
|
1d8
|
Optional: Minimum
strength 15. Fires twice per round.
|
You cannot load or fire a ranged weapon while engaged in melee.
Thrown weapons roll the same die for damage as if they were used in melee (but without adding an ability modifier to damage). I.e. a knife does d4, a tomahawk does d6 and a spear does d8.
I don't use strictly defined range limits/modifiers because in practice they almost never come up.