Drawing is mine, modeled on a panel in Dracula Motherf**ker |
Lots of systems have existing light rules. Why make my own?
I want my game to be streamlined so I don't always enforce rigorous torch timelines or sightlines. However for the right kind of classic dungeon there's a lot of interesting prioritization and strategy choices created by adhering to specific light rules.
In this post, I've collected some of the things that make light & dark rules fun: monsters, spells, items and obstacles that create novel challenges and provide tools for creative problem solving.
Sean Cruz |
This will be a fairly long post...