With my ongoing campaign heavily influenced by Professor Dungeon Master, I figured it was time to share one of my first PDM inspired creations, something I made years ago and have used frequently since.
One of his first campaign videos, described a session that was essentially a series of road encounters based on a big list that he'd prepared in advance. Rather than share his list, he urged viewers to create their own. I did.
I wrote a bunch of encounters on post-its while killing time between other activities and pasted them into my notebook. It was fun typing them up and reminding myself how they really imply a setting (something very WFRP-ish).
1. Hanging cage
2. Vagrant looking for work
3. Blackmailer head to town to confront her victim
4. Artisan with a cartload of wares
5. Political dissident - not too shy to criticize the establishment
6. Political commissar - ready to enforce proper belief
7. Man chained to a tree
8. Wagon full of stolen art, abandoned
9. Frankenstein's monster, escaped
10. Hunchback struggling to fend off two beautiful bullies
11. Zhentarim mercenaries - Fantasy Blackwater
12. Evil alchemist - Eager to source exotic ingredients and promising high pay
13. Friendly alchemist - Free samples!
14. Gunpowder Wagon - Driver and guards are dead
15. Assassin - If the players have a hit out against them, this is the guy. If not, he's super nice
16. A friend of the party, fleeing from an angry gang. Maybe they deserve it?
17. Acting troupe
18. Friendly woman with a pet monkey (a pickpocket)
19. Sudden ice storm
20. Blizzard - whiteout conditions
21. Crows fill the sky
22. Party is stalked by wolves - they'll strike at the first proof of weakness
23. Cripples, struggling towards town
24. Poisoned berries by the side of the road
25. Incense daisies
26. Traveling surgeon
27. Dentist
28. Barricade
29. Broken bridge
30. Muddy ford
31. Shepherds
32. Wolves feasting on a corpse
33. Vigilantes, out for blood
34. Drug deal in progress
35. Liquor shipment
36. Kidnappers and victim
37. Madman raving
38. Lady serial killer
39. Drunk rival
40. Earth tremor
41. Carnivorous worms
42. Damsel fleeing from a mob
43. Witch hunter
44. An old friend
45. Berserkers ambush
46. Skaven scouts
47. Fugitives - they'll offer gold for help hiding a nobles corpse
48. Panther
49. Former employer
50. Friend - on the run from the law & claiming innocence
51. Former hireling
52. Flirty noble - Will hit on a player character and will be sulky and vindictive if rejected
53. Bandits
54. Mercenaries - on the way to reinforce a local lord / join a fight
55. Pilgrims
56. Fog
57. Rainstorm
58. Distant Thunder
59. Hailstorm
60. Cold Snap
61. Tax collector
62. Preacher
63. Peddler
64. Noble with entourage
65. The roadside remnants of a ritual
66. Standing stone
67. Tomato vendor
68. Stone arch
69. Wine cart - overturned and many bottles smashed
70. Furtive fugitive - with lips sewed shut
71. Viking raiding party
72. Courier
73. Merchant - big sale!
74. Stolen carriage
75. Inquisitor
76. Grenadiers
77. Chaos knight
78. Burning house
79. Prison transport wagon
80. Arrested heretics, en route to the church's punishment
81. Robbery in progress
82. Meat wagon
83. Archers
84. Fortune teller
85. Book seller
86. Wounded traveler
87. Villagers looking for kidnapped friends
88. Indentured miners & their cruel foreman
89. Penniless crusaders
90. Moneylender
91. Coal carts
92. Farmers travelling to market in convoy
93. Knight alone on his charger
94. Gallows
95. Fresh Grave
96. Deserters
97. Hanging meat
98. Traveling bard - terrible singer, skilled burglar
99. Heads on pikes
100. Game Warden
101. Flagellants
102. Grave digger
103. Executioner
104. Friar
105. Posse
106. Fruit trees
107. Mushrooms
108. Herbs
109. Starving refugees
110. Coach with broken wheel - filled with scrappy immigrants, ideal adventuring recruits
111. Foreigners camped out
112. Mudslide
113. Toll booth
114. Overturned carriage
115. Warning sign
116. Mutes
117. Lepers
118. Mutant
119. Hunter with pack of dogs
120. Duelist
121. Witch
122. Pay wagon
123. Chuck wagon
124. Soldiers
125. Inn
126. Gossip
127. Many dead animals
128. Hill people
129. Bounty hunter
130. Wizard
131. Cultists
132. Thieves
133. Cannibals
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