Saturday, July 6, 2019

Warren's Butchery - Ground Floor


Click to enlarge
This is the third part of an adventure that I've been working on for awhile. It is inspired by the Warrens zone of Darkest Dungeon and the Isle of Doctor Moreau.


The Butchery is a two story building with a wrap-around porch. The Boss Hog and his Wretch attendants reside here. So does most of the treasure.


#
Hazard: Roll when the party moves within the Butchery's ground floor.
1 - 2
Encounter: 1d6 Swine Wretches going about their business.  Will try to flee and summon help.
3
Warning: Otyugh sends psychic transmission of hunger. Re-rolls become increasingly grisly.
4
Warning: Babble of Wretches in a nearby room.
5
Warning: Building shudders from Boss Hog's movements
6
Warning: Sound of Boss Hog's roar from upper floor


This again. Still not a great drawing.
Wrap Around Porch curves around N, W & S sides of the Butchery

  • Entries into the Ground Floor
  • Stairs up to the Upper Porch
  • Windows could serve as entry points but breaking through will be noisy.

Entry Hall

  • Stairs to upper floor Hall on the West Side and
  • Open doorway to Hall Closet to the North
  • Rack of Blades - Kitchen knives and cleavers protrude from a broken tabletop
    • Suspended from ceiling on rope & pulley and can be lowered to block Otyugh's Lair  doorway in the cellar
    • Careful examination will reveal an exceptionally crafted cleaver (as hand axe or short sword +1 Damage)
  • Open Doorway into Dining Room on East side is over weak, sagging floor.
    • Heavy characters (or too many together) may collapse floor and fall into Otyugh's Lair in the cellar. 


Hall Closet - A messy assortment of items
  • An umbrella rack holds 1d8 javelins
  • If characters take time to make a thorough search each can roll on the "Search the Swine Carcass" table
Pantry - A messy assortment of items
  • A hatch in the floor is clearly visible. It leads to the Meat Locker in the cellar.
  • 3d10 bottles, jars and empty glass flasks are strewn amongst the mess
  • If characters take time to make a thorough search each can roll on the "Search the Swine Carcass" table 
Kitchen
  • Doorways to the west (into the Hall Closet) and east (into the Dinging Room)
  • A viscous green liquid simmers on the stove. It is the poison used by the Skivers.
  • A large hearth contains a huge boiling cauldron, full of dubious stew. Shared with Dining Room.
    • If the fire is extinguished, the Chimney can be climbed, providing access to the other floors of the building.
    • If the cauldron is upended, it's contents will do scalding damage. 

Dining Room - Filled with horrific stench of rotten meat and feces
  • Dining tables laid out with half-eaten feast.
  • A large hearth contains a huge boiling cauldron, full of dubious stew. Shared with Kitchen.
    • If the fire is extinguished, the Chimney can be climbed, providing access to the other floors of the building.
    • If the cauldron is upended, it's contents will do scalding damage.
  • Pit: Large open hole in the floor, leads down to Otyugh's Lair  in cellar. When approached:
    • Overwhelming smell, Con Save or vomit.
    • Psychic transmission of Otyugh's hunger
    • Sound of movement (monster won't be visible from above)
    • Optional: Otyugh may try to drag character down w/ tentacle
  • Open Doorway into Entry Hall is over weak, sagging floor.
    • Heavy characters (or too many together) may collapse floor and fall into Otyugh's Lair in the cellar. 



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