Rather than recruit
hirelings, characters have the option or purchasing gore apes to serve as
cannon fodder in the dungeon.
Gore apes are
smallish (80-150lbs) simians. These tough, vicious animals are bred and trained
by humans as war beasts. They have long, sharp claws and a resilient
armadillo-like hide. HP: 1d6+2, AC: 13, +2 to hit, DMG: 2d4.
These creatures are
social beasts and respond well to forceful human personalities. Generations of
meticulous breeding and intensive conditioning have made them compliant, but in
times of stress their animal instincts may overpower their indoctrination:
When
you try to impose your will on your gore apes in a charged situation, roll 2d6
and add your charisma modifier: On
a 10+ they do what you want and you
don't have to make an example out of one. On a 7-9, pick one of the above. On a
6 or less, they rebel*.
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