This week I ran another Gus L mini adventure, the Star Spire which features glass spiders as the primary antagonists.
Gus describes transparent spiders with venom visibly sloshing around inside their bodies. A very cool image! It started me thinking and I came up with a slightly different take that I really like:
I should have drawn eight legs |
The Hypodermic Spider
# Appearing: 3-12
HP: 1
Size: Like a biggish dog.
Attacks: 1x per round. 1d4 damage + special.
Special: On a hit, roll a d6.
1: Head - 2x damage, face paralyzed, speech is impossible.
2: Body - 2x damage
3 - 6: Limb paralyzed and unusable.
Each player draws a little figure and marks paralysis |
Breaking the central toxin basin: Save vs paralysis.
Commentary
This was a fun monster to run. For my group it hit both the right creepy, needle-phobic aesthetic and the right level of mechanical complexity. When characters' faces got frozen, describing their awful glitched-Zoom-call expressions were great comedic moments.
Despite being easy to kill, the spiders created a real challenge for the players as character's bodies became increasingly paralyzed and trying to smash the arachnids (within a constrained area) without getting splashed with toxin was tricky. After the fight, getting around the dungeon with partial paralysis was challenging in a way that made revisiting areas feel fresh.
Overall, very happy with the result.
Ooh, that's sweet. What's the weirdest thing a DM can put in a syringe? Fungal spores? An octopus-like psychic parasite? Oil (send in the Lighter Spiders)?
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