Crappy notebook map |
In watching a series of WWII history vids on YouTube, I had the idea that mid-20th century infantry tactics could make for a novel series of D&D adventures.
Squad tactics, pivoting off machine-guns, fields of fire and flanking maneuvers feel very chess like. Figuring out how to assault a position with interlocking fields of fire without getting splattered seems like a worthy challenge.
Machine Gun = Gazer Laser
We'll need something that delivers suppressing fire in a limited arc. I'll be using a large stone head that fires destructive beams from it's eyes, mounted on a palanquin. You could use a taxidermized Beholder or a clockwork rapid-fire ballista, if you'd prefer. Choose your own flavor.
My wife called this a "tiki-turret" |
System Agnostic Rules:
- They have a 90 degree arc of fire.
- To change the arc, two people have to pick up the gun and move it.
- They do not roll for initiative. Instead, they reactively hit enemies that move through their arc.
- Damage is high but probably not enough to drop a tough character in one hit.
- One damage roll for everyone in their field of fire, divide result equally among targets.
- Add damage die for each additional target.
- Generally, the more targets the less damage each individual takes.
- If you have cover, you get a saving throw vs the damage.
- Targets take half damage if they drop prone.
- The operator puts their head into an opening in back of stone head. They can see through statue's eyes but can't sense anything else. They are pretty vulnerable.
- Manned by a "gunner" and two porters. The porters have sidearms and will try to protect the gunner.
- Bayonet charge = Barbarian with halberd (risky!)
- Grenades = burning oil flasks
- Bazooka = fireball spell
The puzzle is figuring out how to approach without exposing yourself to overwhelming firepower for too long.
A Demonstrative Dungeon
In figuring out how to put this together, I drew up a little dungeon.
- This is just one example. You can come up with all sorts of variants using fields of fire to make all sorts of tricky tactical puzzles.
- Be sure to give the players ample warning. This is supposed to be an obstacle not an unfairly lethal ambush. A scattering of shots in the entrance hall could alert them to the danger.
- After they win, they'll have great fun hauling around the laser heads and blasting their enemies.
- If they find it too easy, you can set up a more devious fortification down the road.
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