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| Michael Foreman |
On their turn, each combatant can
cast a spell or attack, and move. Other significant actions like climbing a
ladder or lighting a lamp could replace the attack. Minor actions like dropping
an item do not prevent the combatant from attacking.
Attacks: When a player attacks, they make an ability check, rolling
a d20 and adding any applicable modifiers. If the result is equal to or higher
than their opponents armor class they hit and roll for damage as indicated by
their weapon type, adding any applicable damage modifiers.
Some optional rules like bows
and thrown weapons may allow an extra attack.
Casting
Spells: Each spell description will detail
how to cast it and the resulting effects. For detailed rules on casting spells
consult the spell casting rules (in a future post).
Blogger scrambled my formatting. My apologies for the rough reading.
Blogger scrambled my formatting. My apologies for the rough reading.






