Maybe it's a fools errand, but I want to make the zombies in my game a little more interesting and threatening. I want my players to be genuinely scared of the undead.
I tried an iteration of this last year that fell bit flat so I've tweaked the recipe a bit.
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| Justin Moll |
Sponge Monster
Zombies should shrug off weak hits and soak up a lot of damage before collapsing. On the flip side, in keeping with the tropes, one really big hit should take a zombie out.
Instead of giving them a ton of HP, they'll get damage resistance (reduce the damage of each incoming hit by 4). This will make them very resistant to arrows and small hand weapons. You'll want to hit these things with two-handed swords and polearms.
Deadly Infection
A zombie will first attempt to grab victims. Once grabbed, zombies will make bite attacks with advantage.
Any character bit by a zombie will contract grave rot, a deadly wasting disease that most low-level parties will not be able to cure. Getting bit by a zombie usually means death.
Grave Rot: Every hour, lose 1/4 of your max HP. Hit points lost in this way can't be healed until the disease is cured. If you die while under the effect of Grave Rot, you'll return as a zombie (or occasionally some other undead). Grave Rot spreads from the point of infection. If it's on a limb, quick amputation can be a viable cure.
In B/X, 2HD crab spiders have save-or-die poison, so this doesn't feel too punitive.
Weaknesses
Zombies are slow and stupid. They always lose initiative and move at half normal human speed. If you can get out of their sight for one combat round, they'll forget you exist.
If a victim is brought down, zombies may stop fighting to consume it, ignoring anyone nearby unless directly attacked.
They are nearly always unarmored and make no attempt to avoid being hit.








